For quite a long time after the release of "Black Myth: Wukong," I lived in a daze.
Something I had been thinking about for nearly twenty years finally had a result. And this result far exceeded my initial expectations.
By all rights, I should have been rolling on the floor with joy, humming happily every day.
Unfortunately, human nature isn't wired that way. Intense positive emotions seem to last particularly short periods, and happiness always passes in the blink of an eye.
What truly lingered in my mind during that time was mainly confusion, emptiness, and anxiety (I know this sounds pretentious, please don't shoot). No matter how ashamed I felt for not being able to "be happy," these emotions still came uncontrollably and overwhelmingly—especially when drowning in "Is the DLC being made? Who's making the DLC? When will the DLC be released?"
As a professional adult, I was also good at hiding these negatives, convincing myself to cheer up and honestly start working on the DLC.
Because I knew very clearly that friends asking for DLC were undoubtedly people who loved Black Myth, who liked Game Science, who had carried us all the way up the mountain.
So, for most of the half-year after release, I determined some directions, wrote some settings, held some meetings, and the team seriously started running according to the "DLC first" plan.
This continued until one day this year when Yang Qi left me a message in the morning saying he had "something important to consult about."
I happened to be busy that day and wasn't at the company during the day, so we agreed to talk when I returned in the evening.
When I saw him after returning, the first thing I asked was, "You don't want to make DLC, do you? You want to make something new?"
With relief, joy, and naturally, we hit it off immediately.
Then, we began to gradually convince other colleagues.
And then, there was "Black Myth: Zhong Kui" that you see today.
DLC is certainly not a bad choice, but at this moment, we want to make a new Black Myth work first—
New heroes, new gameplay, new visuals, new technology, new stories.
Let loose, try boldly, break conventions, start from scratch.
Perhaps many people think DLC is stable, DLC is safe, DLC is clear, DLC would be faster.
But many fan-created works I've seen are already more imaginative and unrestrained than our previous DLC ideas 🐶
Like all of you, I deeply love the world of demons, gods, and Buddhas in Journey to the West, so Wukong's legend will return in a more complete and solid way in the future, after proper preparation.
In the book "Ask Iwata," Nintendo's former president said: "There is no future on the extension of what already exists."
With the unknown comes surprise; with challenges comes fun.
Game Science will continue to earnestly deliver each new answer with everyone's love and wishes.
Player Comments
Top Bilibili Comments
Zhong Kui, the god of exorcism in traditional Chinese culture, is said to be a Tang Dynasty scholar who failed the imperial examination due to his ugly appearance and died by hitting a pillar in anger. Later he was posthumously appointed as the "Blessed House-Protecting Saint," specializing in catching ghosts and subduing demons. His image is often depicted with an iron face and curly beard, leopard head and round eyes, holding a sword and wearing a red robe. He is a symbol of house protection, evil dispelling, and punishing evil while promoting good in folk beliefs, commonly seen in New Year paintings and Dragon Boat Festival customs.
— Call me Little Sorrow
Many people are saying they want monkey DLC, but for the team, putting it aside first and switching mindsets to get the creative excitement going will give them more momentum, and it's not like DLC won't be made.
— Big Linglong House
Black Myth has such a huge impact overseas. If you often browse YouTube gaming sections, you'll know that when discussing games, Black Myth is often used for comparison.
— Silent Flame Peering Light
Zhong Kui actually doesn't have much of a story. What's more important is the entire Chinese mythological underworld system behind him: the Ten Kings of Hell, King Yama, Black and White Impermanence, Ox-Head and Horse-Face, and the Underworld Judges.
— Twilight Twelve Movements
Finally, Zhong Kui is one of the ancient mythological legends that the gaming industry has explored relatively little. No more repeatedly rehashing the Four Great Classical Novels, Nezha, and Xu Xian.
— Dawn Madness 233
You must have all heard his story. Some say he achieved enlightenment and became a judge, others say he hated evil and subdued demons, and still others say the one who went to the underworld wasn't him at all—he was just a bearded man made up by storytellers. But the story I'm telling today, you definitely haven't heard...
— Gotham Batman
YouTube Comments
Zhong Kui is a Taoist deity in Chinese mythology, traditionally regarded as a vanquisher of ghosts and evil beings. He is depicted as a large man with a big black beard, bulging eyes, and a wrathful expression. Zhong Kui is able to command 80,000 demons to do his bidding and is often associated with the five bats of fortune.
— @willyyang4296
Zhong Kui Is The most important Demon Hunter in The Chinese Mythology. This Is a treasure, Thank You Game Science!!! ❤❤❤
— @benjixthevagabond5257
Game Science is like China's Rockstar Games, always bringing us different kinds of surprises.
— @Jasmine-d0911
The great thing about game science is unlike other company who will put out trailers that will look nothing like the final product, the game will actually look like this and even better
— @WM53
真是要把我們的傳統文化發揚光大到全世界的節奏,遊科威武,首發一定支持❤
— @377830815tao
A brand new Game Science game?!? Count me in.
— @Do0mtrain